Essay Games Blog

Thoughts from a Solo Dev Studio

  • As I mentioned in a previous blog, I want to do a couple of post-mortem posts about Bundle of Joy and talk about the experience I had with making my first capital-C Commercial Video Game. Initially, I wanted to discuss the concept, ideation, process, and some behind-the-scenes design. But instead, two recent articles motivated me…

  • I’ve had time between projects to play some games in my backlog. One of the first things I wanted to get to was Chants of Sennaar, partially because I’ve been so curious about the game since it first played a demo at the IGF pavilion at GDC last year, but also because I’ve started it…

  • 1. It’s not a metroidbrania, it’s a build-em-up. If the above statement upsets you then you need to stop taking games so seriously. Let people use their weird, fun, silly words to define game genres. It doesn’t hurt anybody, it’s made in the playful spirit of the medium (the term attributed to Nick Suttner of…

  • Hello there! Inspired by posts out there from other game designers, I decided to revisit the blog format as a way to get thoughts out there about design, indie games, (technical) narrative design, and other things on my mind. I already have a steady monthly newsletter that will highlight top-level studio news, I thought making…